แสดงบทความที่มีป้ายกำกับ Terran แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Terran แสดงบทความทั้งหมด

วันจันทร์ที่ 16 มกราคม พ.ศ. 2555

Starcraft II My Map: Terran VS Infected Betta.

A short video, about my Terran Defense vs Infected Onslaught Beta map. You can see the problems I am facing. You can download the Map at these sites: www.sc2mapster.com starcraft.incgamers.com See for a more detailed review or more about StarCraft II my Website: www.darvo.org or subscribed to my website using feeds: www.darvo.org



http://www.youtube.com/watch?v=x-c1-_WqCiA&hl=en

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วันพฤหัสบดีที่ 10 พฤศจิกายน พ.ศ. 2554

Starcraft 2 Terran Marine-Maruader-Medivac (MMM) Ball Rush Build Order

This is probably one of the best rushes in the game and can dramatically hurt your opponent, especially if there is some type of armor upgrade or stim pack researched as well. You can combine these tactics and do this crucial MMM Ball rush build order today for your terrans!

Build Order

You want to constantly build SCV's throughout this build.

• Build a supply depot - When you hit supply of 9 or 10
• Build Barracks - As soon as the depot finishes, and as soon as you have enough minerals
• Build refinery as soon as your Barracks are done, Send 3 SCV's to the refinery
• *Optional* - Upgrade to an orbital command, which will cost you 150, but will allow for more informed play such as scanner sweep, and a much stronger economy (using mules)
• After Barracks is complete you want to train your marines in case your marines is sending an attack at you
• Build another supply depot, avoid being supply capped, another barracks, and factory when you have 100 gas
• If you have a lot of minerals, then build another refinery
• Build tech lab on your barracks, you want to have one barracks pumping out marines while the other one pumps out marauders
• Build a starport, which will allow you to pump out medivacs

You want to end up with enough troops to fill up 3 medivacs, two if you are in a rush. And it's definitely recommended that you have stimpack and concussive shells so you can kite quite effectively.

The medivacs should give you the transportation and the healing necessary to take out your opponent effectively. You want to make sure that you attack your opponents mineral line and destroy their economy. And also go attack the economy's of their expansions as well.

This will put you well ahead of your opponent and you'll be able to succeed in winning tons of games.

Units it is effective Against

These are the units that it is effective against:

Zerg - Roach/Hydra mix, roaches are armored units and take a big time deal of armor from your Marauders.

Protoss - These are strong against Zealots, Stalkers, and Sentry, you want to focus your marauders on stalkers because they're armored units that take tons of damage from Maruaders as well.

MMM Ball Weaknesses
Some of the weaknesses of the MMM Ball is that it can not go up against certain units of the Protoss, Terran, and Zerg, these can be seen as counter mixes.

Zerg Counter Units
• Mass Zergling Hydralisk Mix
• Baneling or Baneling Busts especially on the creep where they are more powerful and much more faster

Protoss Counter Units
• Protoss With Leg Speed and Stalkers mixed in
• Zealot, Stalker, Sentry mixed up and backed up by a colossi or two with thermal lance upgrade

Terran Counter Units
Mech - Siege tanks in siege mode can kill your mmm ball, you want to make sure that you try to go after the economy, use his slow speed to his disadvantage, and try to go after his structures if the economy is hard to get to.

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วันเสาร์ที่ 11 กันยายน พ.ศ. 2553

Terran Defense vs Infected Onslaught V1.0

You can download the Map at this site: www.sc2mapster.com My map is finally finished, it is out of beta and it works like it was intended to. Have fun with it and give me some feedback please! This is my first map, so send some feedback. You need to survive the constant onslaught of the infected. Destroy both Infested Colony Ships to win or survive 60min, you lose if you Command center is destroyed. This is a 2 player map, but you can also play alone. Change Log v0.5 Reduced Infected Marine and Aberration Spawn Increased infected Terran Spawn Added four massive waves, that increase in number and strength every 300 sec. Added Several Refugees Marines and removed the Refugees Marine Spawn. Added Infestor Spawn Added several Refugees structures Change Log v0.7 Fixed a bug, when you block the paths, zombies attack the barricades now (thanks to Redunzgofasta) Added zombie like effects (thanks to Redunzgofasta) Fixed Wave Spawns Change Log v0.8 Added Leaderbord Added Increased Zombie effects Added Increased Handicap for Infected every 60sec Added Rocks Fixed Cliff bug Changed Colonist period spawn in to a one time spawn Change Log v0.9 Lose Handicap when Jim Raynor is dead Added Terrain Texture Added Base Like futures Change Log v1.0 Out of Beta, fully working map now! Added Timer Added outside Terrain and Effects Added Camera Added Increased Wave Spawn Changed some other things See for a more detailed review or more about StarCraft II my Website: www.darvo.org or subscribed to ...



http://www.youtube.com/watch?v=n_viHsOJBGA&hl=en

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